**Nuraf** (also known as *"Araf Nurikabe"*) combines the rules of Nurikabe and Araf puzzles. A rectangular or square grid contains numbers in some cells. The aim is to blacken some cells of a grid according to the following rules:

- The black cells divide the grid into areas of white cells ("islands").
- Cells with numbers are always white.
- Two islands may not be connected.
- All of the black cells must be connected.
- No
**2 x 2**cell area within the grid can have the black color. - Each island contains exactly two numbers. An island must have an area that is strictly between those numbers. For example, if the island contains 1 and 4, the island's area must be equal to 2 or 3.

**Cross+A** can solve puzzles from **3 x 3** to **30 x 30**.